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 UI

Building user interfaces.

In this section:

  • Labels
  • Containers
  • Cooldown Button
  • Heart Containers: 3 Ways
  • Floating combat text
  • Level Select Menu
  • Minimap/radar
  • Radial Popup Menu
Original By KidsCanCode
  •  Godot 101
    •  Getting Started
      • 01. What is Godot?
      • 02. The Godot Editor
      • 03. Nodes
    •  Introduction to GDScript
      • 01. Getting started
    •  Intro to 3D
      • 01. The 3D Editor
      • 02. Importing 3D Objects
      • 03. Creating a 3D Character
      • 05. Edge Detection & Mouse Capture
      • 06. Using CSG
      • 07. First-person Character
  •  Fresh Recipes
  •  Basics
    • Understanding tree order
    • Node communication (the right way)
    • Understanding node paths
    • Understanding 'delta'
    • Saving/loading data
    • Migrating from 3.x
    • Circular movement
    • Using Custom Resources
  •  Know Your Nodes
    • Label
    • Path2D & PathFollow2D
    • RayCast2D
  •  2D
    • Entering/Exiting the screen
    • Platform character
    • Screen wrap
    • Splitscreen multiplayer
    • TileMap: detecting tiles
    • Top-down movement
    • Grid-based movement
    • Shooting projectiles
    • Car steering
    • 8-Directional Movement/Animation
    • TileMap: using autotile
    • Using Y-Sort
    • Coyote Time
    • Moving Platforms
    • Pathfinding on a 2D Grid
    • TileMap: animated tiles
    • Multitarget Camera
    • Ballistic bullet
    • Line2D Collision
    • Touchscreen Camera
    • Draw trajectory
  •  3D
    •  Working with 3D Assets
      • Importing Assets
      • Character Animation
      • Character Controller
    • Basic FPS Character
    • Camera Gimbal
    • Interpolated Camera
    • Shooting with Raycasts
    • CharacterBody3D: Movement
    • 3D Unit Healthbars
    • Shooting projectiles
    • Rolling Cube
    • Align Movement with Camera
    • Arcade-style Spaceship
    • Drawing Vectors in 3D
    • Arcade-style Airplane
    • Arcade-style Car
    • Click to move
    • Smooth rotation
    • CharacterBody3D: Align with Surface
    •  3D Kinematic Car
      • 3D Kinematic Car: Base
      • 3D Kinematic Car: Traction/Drifting
      • 3D Kinematic Car: Chase Camera
      • 3D Kinematic Car: Slopes & Ramps
  •  Animation
    • Spritesheet animation
    • Melee attacks
    • Using the AnimationTree StateMachine
  •  Input
    • Input Actions
    • Mouse Input
    • Adding Input Actions in code
    • Capturing the Mouse
    • Customizing the Mouse Cursor
    • Mouse: Drag-select multiple units
  •  UI
    • Labels
    • Containers
    • Cooldown Button
    • Heart Containers: 3 Ways
    • Floating combat text
    • Level Select Menu
    • Minimap/radar
    • Radial Popup Menu
  •  Gamedev Math
    • Interpolation
    • Transforms
    • Vectors: Using Dot and Cross Product
  •  AI/Behavior
    • Chasing the player
    • Path following
    • Homing missile
    • Context-based steering
    • Pet Following
  •  Physics
    • RigidBody2D: Look at Target
    • CharacterBody3D: Stopping on Slopes
    • Collision Layers and Masks
    • Kinematic Friction
    • RigidBody2D: Move to Target
    • RigidBody2D: Drag and Drop
    • Character to Rigid Body Interaction
    • Using 2D Joints
    • Conveyor Belt
    • Asteroids-style Physics (using RigidBody2D)
  •  Audio
    • Audio Manager
  •  Shaders
    • Shaders: intro
    • Interacting with Shaders
    • Greyscale (monochrome) shader
    • Blur shader
  •  Game Tutorials
    •  Your First 2D Game
      • 01. Project Setup
      • 02. Designing the Player Scene
      • 03. Coding the Player
      • 04. Bullet Scene
      • 05. Shooting
      • 06. Main Scene
      • 07. Enemies
      • 08. Enemy Shooting
      • 09. UI and Score
      • 10. Starting and Ending the Game
      • 11. Wrapping up
    •  Mobile Game: Circle Jump
      • 01. Project setup
      • 02. Spawning Circles
      • 03. Limited circles
      • 04. Menus
      • 05. Score and HUD
      • 06. Sound and Colors
      • 07. Moving circles
      • 11. Mobile ads
      • 12. Saving settings
よければ著者の Chris Bradfield 氏の解説本もどうぞ!
More
  • GitHub repo
  • Godot Docs
  •  Tags

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