<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Tutorials on Godot 4 レシピ</title><link>https://kamera25.github.io/godot_recipes/4.x/games/index.html</link><description>Recent content in Game Tutorials on Godot 4 レシピ</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://kamera25.github.io/godot_recipes/4.x/games/index.xml" rel="self" type="application/rss+xml"/><item><title>Your First 2D Game</title><link>https://kamera25.github.io/godot_recipes/4.x/games/first_2d/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/first_2d/index.html</guid><description>&lt;h1 id="your-first-2d-game"&gt;&lt;i class="fa fa-rocket"&gt;&lt;/i&gt; Your First 2D Game&lt;/h1&gt;
&lt;h3 id="get-started-with-godot-by-building-a-2d-shooter"&gt;Get started with Godot by building a 2D shooter.&lt;/h3&gt;
&lt;p&gt;In this series, we&amp;rsquo;ll start with the basics and build a classic, old-school space shooter.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a screenshot of the finished game:&lt;/p&gt;
&lt;p&gt;
&lt;a href="#image-ff091d225ff14ce4d92ec0d4e3bf8000" class="lightbox-link"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/2d_101_screenshot.png" alt="alt" style="height: auto; width: auto;" loading="lazy"&gt;
&lt;/a&gt;
&lt;a href="javascript:history.back();" class="lightbox" id="image-ff091d225ff14ce4d92ec0d4e3bf8000"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/2d_101_screenshot.png" alt="alt" class="lightbox-image" loading="lazy"&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In each part of the series, we&amp;rsquo;ll build a piece of the game, adding features and explaining the process along the way.&lt;/p&gt;
&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Background&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;If you find that you&amp;rsquo;re struggling with the programming side of things, see these resources:&lt;/p&gt;</description></item><item><title>Mobile Game: Circle Jump</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/index.html</guid><description>&lt;h1 id="circle-jump"&gt;&lt;i class="far fa-circle"&gt;&lt;/i&gt; Circle Jump&lt;/h1&gt;
&lt;h3 id="an-end-to-end-game-development-series"&gt;An end-to-end game development series.&lt;/h3&gt;
&lt;p&gt;In this series, we build a one-touch mobile game called &amp;ldquo;Circle Jump&amp;rdquo;. Here&amp;rsquo;s what the game looks like:&lt;/p&gt;
&lt;p&gt;
&lt;a href="#image-88cf6e5600e2c7c4c82972762cfc8ee1" class="lightbox-link"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/godot_recipes/3.x/img/circle_jump.gif" alt="alt" style="height: auto; width: auto;" loading="lazy"&gt;
&lt;/a&gt;
&lt;a href="javascript:history.back();" class="lightbox" id="image-88cf6e5600e2c7c4c82972762cfc8ee1"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/godot_recipes/3.x/img/circle_jump.gif" alt="alt" class="lightbox-image" loading="lazy"&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In each part of the series, we&amp;rsquo;ll add features and fix bugs, explaining the process along the way.&lt;/p&gt;
&lt;p&gt;The game is be available on the following platforms:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Android: &lt;a href="https://play.google.com/store/apps/details?id=org.kidscancode.circlejump" target="_blank"&gt;Google Play Store&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iOS: &lt;em&gt;coming soon&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Web: &lt;a href="https://gotm.io/kidscancode/circlejump/" target="_blank"&gt;Game of the Month&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can also download it for desktop platforms from Itch.io:&lt;/p&gt;</description></item></channel></rss>