<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mobile Game: Circle Jump on Godot 4 レシピ</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/index.html</link><description>Recent content in Mobile Game: Circle Jump on Godot 4 レシピ</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/index.xml" rel="self" type="application/rss+xml"/><item><title>Project setup</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_01/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_01/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
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&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Where to start? Depending on the game, and how fleshed-out your idea is, the answer might be very different. In our case, I&amp;rsquo;ve cheated a little bit by making a prototype of the game already and working out a few of the ideas ahead of time. Still, it diverged a bit from my initial idea, and so might this series - time will tell.&lt;/p&gt;</description></item><item><title>Spawning Circles</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_02/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_02/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;In the previous part, we created the &lt;code&gt;Jumper&lt;/code&gt; and &lt;code&gt;Circle&lt;/code&gt; object that make up
the bulk of the game. Now we need to add the progression: a continuous series of spawned circles as long as the player doesn&amp;rsquo;t miss.&lt;/p&gt;
&lt;h2 id="expanding-the-main-scene"&gt;Expanding the Main scene&lt;/h2&gt;
&lt;p&gt;Let&amp;rsquo;s add some more nodes to Main:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Marker2D (&amp;ldquo;StartPosition&amp;rdquo;)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;This will mark the starting position for the game. Place it near the bottom-center of the screen.&lt;/p&gt;</description></item><item><title>Limited circles</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_03/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_03/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;In the first two parts, we got the basic gameplay working. Now we&amp;rsquo;re going to start adding some different modes to the circles.&lt;/p&gt;
&lt;h2 id="circle-modes"&gt;Circle modes&lt;/h2&gt;
&lt;p&gt;Eventually, we&amp;rsquo;ll have many different modes, but we&amp;rsquo;re going to start with the &amp;ldquo;limited&amp;rdquo; mode: the circle only allows a given number of orbits before disappearing. First, let&amp;rsquo;s add a &lt;code&gt;Label&lt;/code&gt; node to show the number of remaining orbits. Type a number (&lt;code&gt;1&lt;/code&gt;) in the text field so we can see how it looks.&lt;/p&gt;</description></item><item><title>Menus</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_04/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_04/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Now that we&amp;rsquo;ve got the basic gameplay, it&amp;rsquo;s time to start working on the UI. We&amp;rsquo;re going to need menu screens for the title, settings, and game over.&lt;/p&gt;
&lt;h2 id="menu-screens"&gt;Menu screens&lt;/h2&gt;
&lt;p&gt;The three screens will share a common layout and some functionality, so we&amp;rsquo;ll start with a base scene they can all inherit from. In the new scene, start with a &lt;code&gt;CanvasLayer&lt;/code&gt; and name it &lt;code&gt;BaseScreen&lt;/code&gt;. Save this scene in the &amp;ldquo;UI&amp;rdquo; folder.&lt;/p&gt;</description></item><item><title>Score and HUD</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_05/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_05/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;In the last part, we added UI in the form of menus to start and configure the game. We also need a UI to display in-game information such as score.&lt;/p&gt;
&lt;h2 id="hud-scene"&gt;HUD scene&lt;/h2&gt;
&lt;p&gt;Add a new scene with a &lt;code&gt;CanvasLayer&lt;/code&gt; root to be our HUD. Give it two children: a &lt;code&gt;MarginContainer&lt;/code&gt; named &amp;ldquo;ScoreBox&amp;rdquo; and a `Label&amp;quot; named &amp;ldquo;Message&amp;rdquo;.&lt;/p&gt;</description></item><item><title>Sound and Colors</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_06/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_06/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
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&lt;h2 id="settings-singleton"&gt;Settings singleton&lt;/h2&gt;
&lt;p&gt;First, we&amp;rsquo;ll add a new script by choosing &lt;em&gt;File -&amp;gt; New Script&lt;/em&gt; in the script tab. Name the script &lt;code&gt;settings.gd&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;In this script we&amp;rsquo;ll place the configuration settings for the game.&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#d8dee9;background-color:#2e3440;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-gdscript" data-lang="gdscript"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#81a1c1;font-weight:bold"&gt;var&lt;/span&gt; enable_sound &lt;span style="color:#81a1c1"&gt;=&lt;/span&gt; &lt;span style="color:#81a1c1;font-weight:bold"&gt;true&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#81a1c1;font-weight:bold"&gt;var&lt;/span&gt; enable_music &lt;span style="color:#81a1c1"&gt;=&lt;/span&gt; &lt;span style="color:#81a1c1;font-weight:bold"&gt;true&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#81a1c1;font-weight:bold"&gt;var&lt;/span&gt; circles_per_level &lt;span style="color:#81a1c1"&gt;=&lt;/span&gt; &lt;span style="color:#b48ead"&gt;5&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Add the script as an autoload by opening &amp;ldquo;Project Settings&amp;rdquo; and selecting the &amp;ldquo;Autoloads&amp;rdquo; tab. Click the folder to load the script and then click &amp;ldquo;Add&amp;rdquo;.&lt;/p&gt;</description></item><item><title>Moving circles</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_07/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_07/index.html</guid><description>&lt;h2 id="fixing-a-bug"&gt;Fixing a bug&lt;/h2&gt;
&lt;p&gt;Our first task is to fix a bug with our menu system. Pressing the &amp;ldquo;Start&amp;rdquo; button launches a new game, but as the screen is moving off, it can be pressed again. Try &amp;ldquo;spamming&amp;rdquo; the start button - disaster ensues!&lt;/p&gt;
&lt;p&gt;We can fix this by disabling the buttons while the screen transition is happening. Since we put all the buttons in a &amp;ldquo;buttons&amp;rdquo; group, we can easily do this with &lt;code&gt;call_group()&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>Mobile ads</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_11/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_11/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h2 id="about-ads"&gt;About ads&lt;/h2&gt;
&lt;p&gt;When building a free-to-play mobile game, you have two choices when it comes to monetization: in-app purchases and advertisement. In this part, we&amp;rsquo;ll look at how to integrate a mobile ad platform (Admob) into your game.&lt;/p&gt;
&lt;p&gt;Ads can be unpopular and whether to use them is a decision for the individual game developer to make. We&amp;rsquo;re not making a decision on the pros and cons in this tutorial - we&amp;rsquo;re here to show you how to put ads in your game &lt;em&gt;if you want them&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>Saving settings</title><link>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_12/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/games/circle_jump/circle_jump_12/index.html</guid><description>&lt;div class="box notices cstyle tip"&gt;
&lt;div class="box-label"&gt;&lt;i class="fa-fw fas fa-lightbulb"&gt;&lt;/i&gt; Tip&lt;/div&gt;
&lt;div class="box-content"&gt;
&lt;p&gt;This article is being updated from Godot 3 to Godot 4.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h2 id="saving-settings"&gt;Saving settings&lt;/h2&gt;
&lt;p&gt;We&amp;rsquo;ve added three toggle properties in the game - which works fine - but the settings aren&amp;rsquo;t preserved when we quit. We need to save those settings so the next time you run the game, they persist.&lt;/p&gt;
&lt;p&gt;First, we&amp;rsquo;ll define our settings file in &lt;code&gt;res://settings.gd&lt;/code&gt;:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#d8dee9;background-color:#2e3440;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-gdscript" data-lang="gdscript"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#81a1c1;font-weight:bold"&gt;var&lt;/span&gt; settings_file &lt;span style="color:#81a1c1"&gt;=&lt;/span&gt; &lt;span style="color:#a3be8c"&gt;&amp;#34;user://settings.save&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Next, we&amp;rsquo;ll add saving/loading functions for the three game settings that we want to save.&lt;/p&gt;</description></item></channel></rss>