<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Getting Started on Godot 4 レシピ</title><link>https://kamera25.github.io/godot_recipes/4.x/g101/start/index.html</link><description>Recent content in Getting Started on Godot 4 レシピ</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://kamera25.github.io/godot_recipes/4.x/g101/start/index.xml" rel="self" type="application/rss+xml"/><item><title>What is Godot?</title><link>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_01/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_01/index.html</guid><description>&lt;h2 id="game-engines"&gt;Game Engines&lt;/h2&gt;
&lt;p&gt;Game development is complex and involves a wide variety of knowledge and skills.
In order to build a modern game, you need a lot of underlying technology before
you can make the actual game itself. Imagine if you had to build your own
computer and write your own operating system before you could even start
programming. Game development would be a lot like that if you truly had to
start from scratch and build &lt;em&gt;everything&lt;/em&gt; you needed.&lt;/p&gt;</description></item><item><title>The Godot Editor: Finding your way around</title><link>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_02/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_02/index.html</guid><description>&lt;h2 id="project-manager"&gt;Project Manager&lt;/h2&gt;
&lt;p&gt;The &lt;strong&gt;Project Manager&lt;/strong&gt; is the first thing you&amp;rsquo;ll see when opening Godot.&lt;/p&gt;
&lt;p&gt;
&lt;a href="#image-92bb7175b5a5404dc33318498f762ad5" class="lightbox-link"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/g4_101_01.png" alt="alt" style="height: auto; width: auto;" loading="lazy"&gt;
&lt;/a&gt;
&lt;a href="javascript:history.back();" class="lightbox" id="image-92bb7175b5a5404dc33318498f762ad5"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/g4_101_01.png" alt="alt" class="lightbox-image" loading="lazy"&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In this window you can see a list of your Godot projects. You can choose an existing project and click &amp;ldquo;Run&amp;rdquo; to play the game or click &amp;ldquo;Edit&amp;rdquo; to work on it in the Godot editor. Since you probably don&amp;rsquo;t have any projects yet, let&amp;rsquo;s start by clicking the &amp;ldquo;New Project&amp;rdquo;
button.&lt;/p&gt;
&lt;p&gt;
&lt;a href="#image-e223d302e292755cfeb1c6cbbb9e7f6c" class="lightbox-link"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/g4_101_02.png" alt="alt" style="height: auto; width: auto;" loading="lazy"&gt;
&lt;/a&gt;
&lt;a href="javascript:history.back();" class="lightbox" id="image-e223d302e292755cfeb1c6cbbb9e7f6c"&gt;
&lt;img src="https://kamera25.github.io/godot_recipes/4.x/img/g4_101_02.png" alt="alt" class="lightbox-image" loading="lazy"&gt;
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Nodes: Godot's building blocks</title><link>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_03/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/g101/start/101_03/index.html</guid><description>&lt;p&gt;Nodes are the basic building blocks for creating games in Godot. A node is an object that can represent some kind of specialized game function. A given type of node might display graphics, play an animation, or represent a 3D model of an object. The node also contains a collection of properties, allowing you to customize its behavior. Which nodes you add to your project will depend on what functionality you need. It&amp;rsquo;s a modular system designed to give you flexibility in building your game objects.&lt;/p&gt;</description></item></channel></rss>