<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Working with 3D Assets on Godot 4 レシピ</title><link>https://kamera25.github.io/godot_recipes/4.x/3d/assets/index.html</link><description>Recent content in Working with 3D Assets on Godot 4 レシピ</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://kamera25.github.io/godot_recipes/4.x/3d/assets/index.xml" rel="self" type="application/rss+xml"/><item><title>Importing Assets</title><link>https://kamera25.github.io/godot_recipes/4.x/3d/assets/importing_assets/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/3d/assets/importing_assets/index.html</guid><description>&lt;h2 id="problem"&gt;Problem&lt;/h2&gt;
&lt;p&gt;You&amp;rsquo;ve downloaded (or created) a set of 3D assets, including rigged and animated characters, and you want to import it into Godot.&lt;/p&gt;
&lt;h2 id="solution"&gt;Solution&lt;/h2&gt;
&lt;p&gt;For this example, we&amp;rsquo;ll assume you&amp;rsquo;ve downloaded the art packs linked in the &lt;a href="https://kamera25.github.io/godot_recipes/4.x/3d/assets/"&gt;section description&lt;/a&gt; and unzipped them.&lt;/p&gt;
&lt;p&gt;Before copying the files into your Godot project, notice that there are multiple versions of the assets in different file formats: OBJ, FBX, and GLTF. There are also some extra files such as examples and separate textures in case you want to modify them. We don&amp;rsquo;t need all of that, and GLTF is the preferred import format for Godot. So make sure you&amp;rsquo;re only dragging the &lt;code&gt;gltf&lt;/code&gt; folder or &lt;code&gt;.gltf&lt;/code&gt; files (or &lt;code&gt;.glb&lt;/code&gt;, which is the binary version of the same) into your project folder.&lt;/p&gt;</description></item><item><title>Character Animation</title><link>https://kamera25.github.io/godot_recipes/4.x/3d/assets/character_animation/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/3d/assets/character_animation/index.html</guid><description>&lt;h2 id="problem"&gt;Problem&lt;/h2&gt;
&lt;p&gt;You&amp;rsquo;ve got a rigged, animated 3D character (either made by you or downloaded from a third party) and you want to set up its animations in Godot.&lt;/p&gt;
&lt;h2 id="solution"&gt;Solution&lt;/h2&gt;
&lt;p&gt;In this recipe, we&amp;rsquo;ll assume you&amp;rsquo;ve already imported your character model and animations. If you haven&amp;rsquo;t yet, see &lt;a href="https://kamera25.github.io/godot_recipes/4.x/4.x/3d/assets/importing_assets/"&gt;Importing Assets&lt;/a&gt; for details. As a reminder, we&amp;rsquo;re using the art packs linked in the &lt;a href="https://kamera25.github.io/godot_recipes/4.x/3d/assets/"&gt;section description&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id="prepping-the-character"&gt;Prepping the character&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;ve chosen &lt;i class="gd-CharacterBody3D"&gt;&lt;/i&gt;&lt;code&gt;CharacterBody3D&lt;/code&gt; for our character, so your scene should look like this (I&amp;rsquo;ve collapsed the &lt;code&gt;Rig&lt;/code&gt; node since the mesh list is so long):&lt;/p&gt;</description></item><item><title>Character Controller</title><link>https://kamera25.github.io/godot_recipes/4.x/3d/assets/character_controller/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://kamera25.github.io/godot_recipes/4.x/3d/assets/character_controller/index.html</guid><description>&lt;h2 id="problem"&gt;Problem&lt;/h2&gt;
&lt;p&gt;You&amp;rsquo;ve imported a rigged, animated 3D character in Godot and set up its animations using &lt;i class="gd-AnimationTree"&gt;&lt;/i&gt;&lt;code&gt;AnimationTree&lt;/code&gt;. Now you need to implement movement: you need a character controller.&lt;/p&gt;
&lt;h2 id="solution"&gt;Solution&lt;/h2&gt;
&lt;p&gt;In this recipe, we&amp;rsquo;ll assume you&amp;rsquo;ve already imported your character model and animations, and that you&amp;rsquo;re set up &lt;i class="gd-AnimationTree"&gt;&lt;/i&gt;&lt;code&gt;AnimationTree&lt;/code&gt; to handle transitioning and blending the animations. If you haven&amp;rsquo;t yet, see &lt;a href="https://kamera25.github.io/godot_recipes/4.x/4.x/3d/assets/importing_assets/"&gt;Importing Assets&lt;/a&gt; and &lt;a href="https://kamera25.github.io/godot_recipes/4.x/4.x/3d/assets/character_animation/"&gt;Character Animation&lt;/a&gt; for details. As a reminder, we&amp;rsquo;re using the art packs linked in the &lt;a href="https://kamera25.github.io/godot_recipes/4.x/3d/assets/"&gt;section description&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>