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 Working with 3D Assets

Detailed recipes for importing and working with 3D assets including models, animations, and materials.

For these examples, we’ll be using the following 3d assets from Kay Lousberg:

  • Adventurers Character Pack
  • Dungeon Asset Pack

In this section:

  • Importing Assets
  • Character Animation
  • Character Controller
Original By KidsCanCode
  •  Godot 101
    •  Getting Started
      • 01. What is Godot?
      • 02. The Godot Editor
      • 03. Nodes
    •  Introduction to GDScript
      • 01. Getting started
    •  Intro to 3D
      • 01. The 3D Editor
      • 02. Importing 3D Objects
      • 03. Creating a 3D Character
      • 05. Edge Detection & Mouse Capture
      • 06. Using CSG
      • 07. First-person Character
  •  Fresh Recipes
  •  Basics
    • Understanding tree order
    • Node communication (the right way)
    • Understanding node paths
    • Understanding 'delta'
    • Saving/loading data
    • Migrating from 3.x
    • Circular movement
    • Using Custom Resources
  •  Know Your Nodes
    • Label
    • Path2D & PathFollow2D
    • RayCast2D
  •  2D
    • Entering/Exiting the screen
    • Platform character
    • Screen wrap
    • Splitscreen multiplayer
    • TileMap: detecting tiles
    • Top-down movement
    • Grid-based movement
    • Shooting projectiles
    • Car steering
    • 8-Directional Movement/Animation
    • TileMap: using autotile
    • Using Y-Sort
    • Coyote Time
    • Moving Platforms
    • Pathfinding on a 2D Grid
    • TileMap: animated tiles
    • Multitarget Camera
    • Ballistic bullet
    • Line2D Collision
    • Touchscreen Camera
    • Draw trajectory
  •  3D
    •  Working with 3D Assets
      • Importing Assets
      • Character Animation
      • Character Controller
    • Basic FPS Character
    • Camera Gimbal
    • Interpolated Camera
    • Shooting with Raycasts
    • CharacterBody3D: Movement
    • 3D Unit Healthbars
    • Shooting projectiles
    • Rolling Cube
    • Align Movement with Camera
    • Arcade-style Spaceship
    • Drawing Vectors in 3D
    • Arcade-style Airplane
    • Arcade-style Car
    • Click to move
    • Smooth rotation
    • CharacterBody3D: Align with Surface
    •  3D Kinematic Car
      • 3D Kinematic Car: Base
      • 3D Kinematic Car: Traction/Drifting
      • 3D Kinematic Car: Chase Camera
      • 3D Kinematic Car: Slopes & Ramps
  •  Animation
    • Spritesheet animation
    • Melee attacks
    • Using the AnimationTree StateMachine
  •  Input
    • Input Actions
    • Mouse Input
    • Adding Input Actions in code
    • Capturing the Mouse
    • Customizing the Mouse Cursor
    • Mouse: Drag-select multiple units
  •  UI
    • Labels
    • Containers
    • Cooldown Button
    • Heart Containers: 3 Ways
    • Floating combat text
    • Level Select Menu
    • Minimap/radar
    • Radial Popup Menu
  •  Gamedev Math
    • Interpolation
    • Transforms
    • Vectors: Using Dot and Cross Product
  •  AI/Behavior
    • Chasing the player
    • Path following
    • Homing missile
    • Context-based steering
    • Pet Following
  •  Physics
    • RigidBody2D: Look at Target
    • CharacterBody3D: Stopping on Slopes
    • Collision Layers and Masks
    • Kinematic Friction
    • RigidBody2D: Move to Target
    • RigidBody2D: Drag and Drop
    • Character to Rigid Body Interaction
    • Using 2D Joints
    • Conveyor Belt
    • Asteroids-style Physics (using RigidBody2D)
  •  Audio
    • Audio Manager
  •  Shaders
    • Shaders: intro
    • Interacting with Shaders
    • Greyscale (monochrome) shader
    • Blur shader
  •  Game Tutorials
    •  Your First 2D Game
      • 01. Project Setup
      • 02. Designing the Player Scene
      • 03. Coding the Player
      • 04. Bullet Scene
      • 05. Shooting
      • 06. Main Scene
      • 07. Enemies
      • 08. Enemy Shooting
      • 09. UI and Score
      • 10. Starting and Ending the Game
      • 11. Wrapping up
    •  Mobile Game: Circle Jump
      • 01. Project setup
      • 02. Spawning Circles
      • 03. Limited circles
      • 04. Menus
      • 05. Score and HUD
      • 06. Sound and Colors
      • 07. Moving circles
      • 11. Mobile ads
      • 12. Saving settings
よければ著者の Chris Bradfield 氏の解説本もどうぞ!
More
  • GitHub repo
  • Godot Docs
  •  Tags

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